2020 / A critical design installation about trust and technology.

Blindwalk is an interactive art installation that embodies a critical view on aspects of trust and accountability when dealing with technology.

The installation is inspired by classic trust games, and has built-in bugs to make the participants question who truly owns the responsibility when our technology acts in unintended ways.

The Design

The Process

Ideation

Research

Prototyping

Reflections

Blindwalk continues to be one of the most fun concepts that I have ever worked with. Were I to continue working on the project my focus would be on the balance of trust and betrayal and the negative emotions created by failure when participating in the installation. I would also like to keep exploring how to further expand the aftermath of the installation and the final “explanation” of what the installation is exploring.